

For instance, if you get an artifact that enhances your poison abilities, you might want to focus on cards that dish out toxic damage over time as you add new skills to your deck. The dungeon is different each time, taking you through various scenarios, mini-games, choices and sacrifices, shops, and artifacts which can give you some guidance on how to build out your deck.

Or perhaps you’re looking for something completely different, and the game’s ostensible take on the mage class, the Defect, allows you to craft an orb-evoking robot-thing that begs for interesting setups and builds. With some classic RPG archetypes like the tanky Ironclad and the stealthy combo-cobbling Silent, you can create builds that hinge on ever-stacking strength or impenetrable defenses.

It’s a card-based crawl that taps into the deck-building mechanic to allow you to create a custom build each attempt as you push forward to take on deadly elite enemies and big bosses. If you’re into roguelike dungeon crawling, this title demands your attention.
